here is an interactive model of my car
here is an interactive model of my incursion rifle
Pressure wave, camera shake and photon bloom help exaggerate the power of the explosion. The sphere is 30m in diameter.
I/O - New Character model rigged and ready for animation.
Animation of the Bipedal Combat Chassis.
Some stills from the BCC project.
Basic range of motion test for the rig i developed.
Two renders from the car rigging project.
Mechanical rigging project - this vehicle will feature a fully physical rig that takes into account inertial values that regularly occur in a real-world mechanics
Pflow animation test to simulate an explosion.
final game video screen-cap. i did all animations for the main character and the zombies
Note: this is a final outcome from a team of artists.
run cycle for the main character in a top-down shooter i worked on