james_vincent_marshall@live.co.uk


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Video

Sep 22, 2014
@ 1:04 am
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4 notes

Animation test for I/O character. Use of incredibly low poly geometry for animation purposes.


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Video

Sep 22, 2014
@ 12:59 am
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4 notes

Locomotion test for I/O character


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Video

Jan 27, 2013
@ 4:24 pm
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Pressure wave, camera shake and photon bloom help exaggerate the power of the explosion. The sphere is 30m in diameter.


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Photo

Jan 4, 2013
@ 11:47 pm
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1 note

Weapon asset for cyborg character. “Incursion Rifle”

Weapon asset for cyborg character. “Incursion Rifle”


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Photoset

Dec 5, 2012
@ 8:44 pm
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61 notes

I/O - New Character model rigged and ready for animation.


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Video

Dec 5, 2012
@ 8:22 pm
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6 notes

Animation of the Bipedal Combat Chassis.


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Video

Dec 5, 2012
@ 8:05 pm
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1 note

Basic range of motion test for the rig i developed.


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Photoset

Dec 5, 2012
@ 7:56 pm
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11 notes

Two renders from the car rigging project.


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Photoset

Sep 19, 2012
@ 7:52 pm
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9 notes

Mechanical rigging project - this vehicle will feature a fully physical rig that takes into account inertial values that regularly occur in a real-world mechanics


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Video

Jul 4, 2012
@ 3:42 am
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4 notes

Pflow animation test to simulate an explosion.


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Video

Jun 17, 2012
@ 6:58 pm
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4 notes

final game video screen-cap. i did all animations for the main character and the zombies

Note: this is a final outcome from a team of artists.


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Video

Jun 17, 2012
@ 6:24 pm
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1 note

NOTE:

all motioncapture sets were directed, calibrated and captured by me. 


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Video

Mar 6, 2012
@ 2:00 pm
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2 notes

bicep and foot armour plates are physically animated… no idea why they seem weightless. need to sort out the parameters. i tried to convey weight/ power - never animated something so big before though, but it looks okay i guess.


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Photo

Feb 19, 2012
@ 11:15 pm
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1 note

Hand Rig - hand is the same size as a car

Hand Rig - hand is the same size as a car


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Photo

Feb 19, 2012
@ 11:15 pm
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6 notes

Ambient occlusion/ wireframe renders of my bipedal combat chassis. This shows it with and without ballistics shield. 
Note:
shoulder mounted multi purpose munitions launchers (frag, HE, smoke, incindiary etc)

Ambient occlusion/ wireframe renders of my bipedal combat chassis. This shows it with and without ballistics shield. 

Note:

shoulder mounted multi purpose munitions launchers (frag, HE, smoke, incindiary etc)